Items


Health Items


SMALL MEDKIT-This item gives Duke an instant boost of 10 health points. It will not take Duke's health over 100 points.


LARGE MEDKIT-This item gives Duke an instant boost of 30 health points. It will not take Duke's health over 100 points.


ATOMIC HEALTH-This prized health item will instantly boost Duke's health by 50 points, and may take Duke's health as high as 200 points. It will not take you over 100 points if you have the God Mode code on.


ARMORWhen this item is worn, Duke will suffer less damage from attacks. Armor eventually wears out and needs replacing.


Inventory Items


PORTABLE MEDKIT-(Press "M" to activate.) Take health with you and use it as needed. The medkit holds 100 health points which can be applied to Duke's health at anytime. It will not take duke's health over 100 points.


JETPACK-(Press "J" to turn on\off.) Duke's government-issue jetpack is one of his greatest tools, whether in mortal conflict against raging aliens or in personal grudge matches in DukeMatch. Turn it on, then use the jump and crouch keys to raise and lower yourself.


NIGHT VISION GOGGLES-(Press "N" to turn on\off.) Flip 'em on and your view takes on a bright greenish hue - and your opponents will glow like neon bull's-eyes. Battery life is limited on this item, so use only when needed. All the enemies are out lined in light green.


STEROIDS-(Press "R" to activate) This performance booster pumps up Duke's adrenaline glands, making him move with blinding speed and enables him to deliver strong kicks. Like most medications, once ingested "roids must play-out until finished - you cannot turn them off. So use them only when your ready, and hang on tight.

PROTECTIVE BOOTS-Once worn, this high tech footwear will automatically protect Duke when he's standing on toxic, hot, or otherwise harmful surfaces. They have only a limited wear cycle before they burn up, so always keep your eyes open for replacements.


SCUBA GEAR-Duke can hold hid breath a long time, but not long enough to fully explore the underwater areas he will encounter. Scuba gear will automatically feed Duke with life-sustaining air while he is swimming in the murky depths. Especially useful in prolonged multiplay DukeMatches, scuba gear should be grabbed whenevr possible.


HOLODUKE-(Press "H" to turn on\off.) It took the tech labs 8 years to perfect this clever devise, but now Duke can fool his enemies by projecting a holographic duplicate of himself which they'll for over and over again. In DukeMatch, the HoloDuke is the source of great deception and trap setting. The HoloDuke can be turned off and placed elsewhere as long as its battery life holds out.


KEYCARDS-Doors into certain areas of the world will be protected by color-coded Keycard Security Locks, requiring Duke to present the appropriately colored matching key card at time of entry. Press the SPACEBAR when standing in front of the lock, and the appropriate keycard will be utilized. However if you go to a keylock and press the SPACEBAR with no cardkey or the wrong cardkey it will tell you which cardkey is needed to open the door.